"We pour our hearts and souls into this work, and as players ourselves, we know how exciting it can be to see and know with certainty that a new project is coming. Announcing something before we feel it's ready stands the risk of creating a lot of frustration and disappointment, both for our players and us, not to mention distraction and added pressure for our development teams. As has been the case at Blizzard numerous times in the past, there is always the possibility that we'll make the decision to not move forward on a given project. "We always have people working on different ideas behind the scenes - including on multiple projects right now - but the reason we tend not to discuss them publicly is because anything can happen over the course of development. "We don't generally comment on unannounced projects but we will say the following: Many were allocated to the Overwatch and Diablo teams, which may both be working on new entries in their respective franchises for announcement at BlizzCon later this year.īlizzard shared the following comment on the cancellations with Kotaku: Blizzard has reportedly canceled two projects, including a StarCraft FPS, and poured those resources into upcoming major entries in the Diablo and Overwatch franchises.Ī Kotaku report says that the StarCraft FPS, codenamed "Ares," was meant to be "like Battlefield in the StarCraft universe." The project was canceled after two years, with one source saying it had been "looking quite good" and another describing its cancellation as a "massive shock."Ī second game, an unannounced mobile title, was also canceled at the same time.Īccording to the report, no one was laid off in the wake of these cancellations and employees were moved to other projects instead.
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